User-Centric Design
Four Time Windows: 1 Day / 7 Days / 30 Days / 365 Days
One key design principle is:
Time windows are defined relative to each user’s payment action, not relative to the content itself.
Each time a user tips content, that action receives a maximum 365-day earning lifecycle.
During these 365 days, the user appears in future supporters’ "senior lists” with different weights over time.
For each junior tip, the 80% prediction pool is split into four layers:
L1
Seniors who tipped within the last 24 hours
40%
0.4X
L2
Seniors who tipped 1–7 days ago
30%
0.3X
L3
Seniors who tipped 8–30 days ago
20%
0.2X
L4
Seniors who tipped 31–365 days ago
10%
0.1X
Meaning:
Seniors who tipped during the last 24 hours are considered the most influential to the current spread;
Seniors who tipped 2–7 days ago represent short-term spread;
Seniors who tipped 8–30 days ago represent mid-term spread;
Seniors who tipped 31–365 days ago enjoy long-tail returns.
For any single tip:
From the moment of tip, the user can receive rewards from future supporters for up to 365 days.
Over time, their tier naturally shifts from L1 → L2 → L3 → L4 as time passes.
After 365 days, it no longer participates in new distributions, but the content can still be tipped.
In other words:
The work itself can exist long-term and continue to receive tips;
What has a lifecycle is each tipping action, not the content.
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